Game Information

Game Boy - Catrap Box Art Front

A puzzle game. The player manoeuvres the player, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemies off the screen, he advances to the next level. Advancement can prove difficult for the player as increasingly intricate obstacles are presented to overcome all of the monsters and ghosts. Arguably, the easiest route to solve the problem is through trial and error. A player may try one combination of manoeuvres by moving the obstacle in one direction, then he may find himself trapped. The player can hit the 'A'-button to reverse his movements and try again in a different way until he finds the solution that enables him to access all of the baddies to knock them off the screen. Trial and error seems to make up a large portion of the game. Players can also create their own mazes. The game is credited with having originated the time-rewind mechanic.

- TheGamesDB

ReleasedSep 01, 1990

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Additional Information

In Catrap, you are Catboy or Catgirl, and sometimes you are both in a single stage. Your job is to smash into every monster you see. In each of the more than 100 screens, you must overcome obstacles such as chasms, solid walls, and melting floors, and you must dig in soil, climb ladders, and push stones from side to side or off of ledges in order to get around. Once a stone is up against a wall or in a crevice, it cannot be moved. Sometimes you can even use the monsters themselves as stepping stones to allow you to maneuver around a room.

If you are in a jam, you can restart a stage or hit rewind. In addition to the standard game, you can create and save as many as five puzzles. A password feature is available which enables you to save your progress.

  • Escape a creepy castle full of monsters

  • Solve 100 platform screen puzzles

  • Climb ladders, dig holes, drop boulders

    Controls: Gamepad/Joystick

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