Game Information

Game Boy - Trip World Box Art Back

In the early 1990s Sunsoft was at its best, developing many fine platformers, several of which were even licensed properties. Its Batman games were almost all excellent, especially the Game Boy release, which combined Mario-style platforms and blockbusting with gunplay. Much of Sunsoft's NES catalogue is also fondly remembered, with titles such as Blaster Master, Journey to Silius and, despite its obscene difficulty, Mr. Gimmick / Gimmick! to name a few. Trip World for the Game Boy is another Sunsoft goodie, regularly featuring on lists for obscure or overlooked games and, in the US at least, lists for import exclusives. Released only in Japan and Europe in small quantities, a boxed copy of the original cartridge now sells for ludicrously high prices. At the time of writing, two unboxed copies were on eBay for around £115 / $180; Yahoo! Auctions Japan had nothing. Trip World at first appears to be like any conventional platformer – perhaps a little too conventional. There's an intro showing the Maita Flower from atop Mount Dubious being stolen from an elderly Shabubu who is also kidnapped (a bunny-like creature not to be confused with the culinary shabu-shabu dish). Cue the old creature's grandson, Yacopu, to venture out, save his grandfather and retrieve the flower, thereby bringing peace back to the world. Players move across the screen, avoiding spike pits, jumping along collapsing platforms, and karate kicking enemies... Except the enemies don't seem to fight back. Very few of them in fact cause any damage at all, with only the bosses posing a genuine threat. Apart from the harmless enemies, it's all very standard. Yacopu can collect fruit items which imbue him with special powers: the ability to fire paralysing seeds that sprout from the skulls of enemies; a bouncy ball power-up; and a third which allows him to attack with his tail. These powers are timed and soon wear off, but in some stages it's possible to collect an additional power-up which, when combined with the first, grants something entirely new. The best of which causes Yacopu to sprout legs and gain the ability to fire instant-death projectiles.

- TheGamesDB

ReleasedNov 27, 1992
DeveloperSunsoft
PublisherSunsoft
Players1
Co-OpNo

Game Rarity

Average Price (USD) Rarity Popularity
$119994735

Game Availability

Box Description

SUNSOFT
Nintendo'
8754 GroBostheim
Deutschland
Für Kinder unter 3
Jahren nicht geeignet.
Verpackung aufheben.
Yakopoo kann seine Form verändern!
Die Reisewelt besteht aus Vier Ländern und dem
Berg 'Fragwürdig'. Yakopoo's Abenteuer beginnen,
als die Maita-Blume, das Symbol für den Weltfrieden,
gestohlen wird! Yakopoo kann sich durch die Luft,
auf dem Land Oder auf dem Wasser bewegen und
dabei besondere Gegenstände einsammeln. Und
seine Körperform kann sich dabei verändern!
Wenn Yakopoo sich in einen Ball verwandelt, kann
er über den Boden rasen. Wenn er einen Schwanz
hat, kann er damit auf seine Feinde schlagen.
Wenn auf seinem Kopf eine Blume wächst, macht
das seine Feinde hilflos. Nun Yakopoo, rette diese
o
Diese Spielkassette ist ausschließlich für
den Gebrauch mit dem tragbaren GAME
BOY VIDEOSPIEL-SYSTEM vorgesehen.
Sun Electronics Corporation
250, Asahi, Kochino-cho, Konan City,
Aichi Pref., 483, Japan
Ausschließlicher Vertrieb durch:
Mitsui & co. Deutschland GmbH
postfach 30 36 69 • 2000 Hamburg 36
MADE IN JAPAN
Nintendo', GAME BOY"", the Nintendo Product
Seals and other marks designated as "TM" are
trademarks of Nintendo.
01992, 1993 SUN ELECTRONICS CORPORATION
Welt vor dem Wahnsinn!
DMG p T 4
20763 22002
6
Original
Nintendo
Siegel
Dieses Qualitatssiegel ist die Garantie
dafür , daß Sie Nintendo-Oualitåt gekauft
haben Achten Sie deshalb immer auf
dieses Siegel. wenn Sie Spiele
ZubehOr kauten. darnit Sie sicher Sind,
daß alles einwandtrei zu Ihrem Nintendo
GAME Boy-system paBt

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