Game Information

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

- TheGamesDB

ReleasedJan 01, 1992
DeveloperASCII
PublisherAscii Entertainment
Players1
Co-OpNo

Game Rarity

Average Price (USD) Rarity Popularity
$13.1499665

Game Availability

Additional Information

Originally designed for computer platforms, Spindizzy Worlds makes its Super NES debut courtesy of ASCII Entertainment. Gameplay is similar to Marble Madness, only you control a spinning top, referred to as a "Geographic Environmental Reconnaissance and Land-mapping Device," or G.E.R.A.L.D. for short. The action is viewed from an isometric perspective as you weave your way through maze-like stages, trying to avoid falling off ledges or making contact with spikes, lava, aliens, and falling boulders. Scoot up ramps, open gates, and activate switches to collect crystals found scattered throughout each stage. Collecting all of a stage's crystals will replenish your energy and advance you to new planets on your intergalactic journey.

  • Navigate a top through isometric worlds

  • Choose from two difficulty settings

  • Includes a password save feature

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